Quantcast
Channel: Answers for "Are expensive shaders less expensive from distance?"
Browsing index pages (4 articles)

Answer by WarpZone

Even with mip-mapping, the large version of the texture would still be in video memory though, right? It's true that it wouldn't contribute as much to fill rate, but it would still be a load on...

View Article


Answer by Eric5h5

Mipmaps mean that the textures will be very small at a distance anyway, and pixel shaders take less time the fewer pixels that need to be computed. So when the model isn't taking up much space on the...

View Article


Answer by WarpZone

Even with mip-mapping, the large version of the texture would still be in video memory though, right? It's true that it wouldn't contribute as much to fill rate, but it would still be a load on...

View Article

Answer by Eric5h5

Mipmaps mean that the textures will be very small at a distance anyway, and pixel shaders take less time the fewer pixels that need to be computed. So when the model isn't taking up much space on the...

View Article
Browsing index pages (4 articles)


Latest Images