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Answer by Eric5h5

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Mipmaps mean that the textures will be very small at a distance anyway, and pixel shaders take less time the fewer pixels that need to be computed. So when the model isn't taking up much space on the screen because of being off in the distance, the shaders won't be contributing much. You'd probably be better off swapping the high-poly model for a low-poly model, although swapping the materials too wouldn't hurt.


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