Answer by Eric5h5
Mipmaps mean that the textures will be very small at a distance anyway, and pixel shaders take less time the fewer pixels that need to be computed. So when the model isn't taking up much space on the...
View ArticleAnswer by WarpZone
Even with mip-mapping, the large version of the texture would still be in video memory though, right? It's true that it wouldn't contribute as much to fill rate, but it would still be a load on...
View ArticleAnswer by Eric5h5
Mipmaps mean that the textures will be very small at a distance anyway, and pixel shaders take less time the fewer pixels that need to be computed. So when the model isn't taking up much space on the...
View ArticleAnswer by WarpZone
Even with mip-mapping, the large version of the texture would still be in video memory though, right? It's true that it wouldn't contribute as much to fill rate, but it would still be a load on...
View Article